Dont starve together character costumes11/12/2023 Four Napsacks can be crafted using a Shroom Skin and a Poisoned Canary. To prototype it, players need its Rare Blueprint, which is dropped by the Misery Toadstool. Not like we'll be using all that Nightmare Fuel for the magic tab.Exclusive to: The Napsack is a Weapons Filter Item exclusive to Don't Starve Together, introduced in A New Reign. Seeing as this item is essential for efficient Ruins travel in DST, I can say that I support this idea. first, you can use deconstruction staff to get your cane back second, you can get infinite amount of gems with killing dragonfly, finding in tumbleweed. Golds and gears are great but you generally get enough on the surface for the first. For sure but when you rush ruins the best you can have is mag and crowns and if you're lucky starcaller (other stuffs are great but you have very little inventory to work with, so I don't think I'd bother getting deconstruction staff). An injured Beefalo regenerates 6.9 …wimpami When blown, Beefalo Horn causes up to 5 grown Beefalo to follow during daytime. Shaving them while asleep also drops 3 Beefalo Wool, which will regrow in three days. Upon death, they drop 4 Meat, 3 Beefalo Wool, & 1 Beefalo Horn (33% chance). It gives access to the Ancient Crafting Tab and emits enough light to protect from Charlie when …13 Don't Need: Deconstruction Staff While the Deconstruction Staff is very handy when players want to make duplicates of items, using the staff can create more hassle than needed.Beefalo are neutral Animals that spawn in the Savanna biome. WOODEN_SWORD = "A wooden sword, sturdy but not very effective.An Ancient Pseudoscience Station is a Crafting Structure found only in the Ruins. SWORD_CHOP_EFFECTIVENESS = GetModConfigData ( "swordchopeffectiveness" ) -CUSTOM ITEMS -Balthazar's Crafting Tab local balthazar_tab = AddRecipeTab ( "Balthazar's Tab", 996, "images/hud/balthazar_tab.xml", "balthazar_tab.tex", "balthazar_builder" ) -Items SWORDS_CAN_CHOP = GetModConfigData ( "swordcanchop" ) SWORDS_REACH = GetModConfigData ( "swordsreach" ) BALTHAZAR_HUNGER_RATE = GetModConfigData ( "balthazarbasehungerdrains" ) BALTHAZAR_DAMAGE = GetModConfigData ( "balthazardamage" ) BALTHAZAR_HUNGER = GetModConfigData ( "balthazarbasehunger" ) -TUNING.SPIDEY_HP_Regen = GetModConfigData("spideybasehpregen") BALTHAZAR_SANITY = GetModConfigData ( "balthazarbasesanity" ) BALTHAZAR_BASE_HP = GetModConfigData ( "balthazarbasehp" ) Local MakePlayerCharacter = require "prefabs/player_common" local assets = ĪddMinimapAtlas ( "images/map_icons/balthazar.xml" ) local require = GLOBAL. How to make faster shovels (I already made faster axes and pickaxes by changing their effectiveness but it doesn't seem to work with shovels)Ĭould somebody help me? I'm including both the a and the a.How to code in abilities that only work for a character with a certain tag.A way to save a custom global variable so that I can adjust his stats accordingly (basically if I consume 5 health increase I don't want to use 5 tags but a variable).A way to save/store custom assigned tags (from his consumables) and being able to load them when I re-enter the world.I know I have a lot of questions but what I need an help with is this (keep in mind that I know lua just enough to understand the code and not mess up): I was also trying to code in some abilities like Night Vision, Quick picking and others but if they work, it is for every player in the server (I would like them just to work only if the character has a certain tag) I tried assigning tags when a certain food is eaten and it works, but when I leave and re-enter they're gone. I also managed to have a function running when the food is eaten. I already made the functioning character and managed to mod in a custom recipe tab, items and foods. Also he should be able to craft certain foods that when consumed would increase his stats / give him special abilities (I was thinking about giving him special tags) The idea is a character that starts really weak but with time could craft a series of items that would allow him to thrive. Hi, I'm trying to create a modded character for DTS but I'm stuck.
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